This is the REAL Miracle Requirement Guide.
May add extra miracle information if I'm bored and feeling generous enough.
Miracle Info:
Light:
Resource Generation
Shadow:
Production
Holy:
Attack
Devil:
Defense
3%~ bonus is gained per miracle level. I used the formula 1.03^N (N being the current miracle level) and these may or may not be the EXACT value but is incredibly close.(confirmed)
For the shadow bonus it's based off of .97^N and they aren't EXACT either but it's the closest estimate if you do the math. If a moderator or admin could confirm this I'd appreciate it.(unconfirmed)
An alliance is allowed to produce a new miracle after the first reaches level 5, then the third miracle after both reach level 10. Then all 4 when those 3 reach 20.(confirmed)
The cost for each miracle level is 150% of the previous level. The gold value of each resource is the same for each level.
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The shadow bonus part shows the average time which is 100% and for each level of the miracle it drops percentage to what it shows on this chart. So a 100% base for having no miracle then 97% time needed for a level 1 shadow miracle and so on.
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Credits:
Thuvian for basically doing all of the calculations and Katilin for providing the light formula.
How To Build and Manage a Miracle(s)
Details - Alliance leaders have the control of where to place the miracles and when to upgrade them to the next level when the designated miracle has enough resources that is. Only 4 players in that alliance can have one in their territory (i.e. zone or square) and they are allowed to be adjacent neighbors but you cannot have any more than one in a single territory. Leader of the alliance is the only one able to create and place the miracles, if you're the leader you got an extra option others don't when you're on "Big Map" and that is to create one and you can choose where to place them in the designated players zone of your choice. Always smart to place them within a loyal member or your very own territory cause it won't be able to move after that moment.
Instructions - As leader, use the extra option via "Big Map" options within the persons territory you want to set it in and it will show up as a level 0 miracle. You then can send resources to it, for now it has no limit of what it can hold so you can gather up as many resources as you want. When the miracle has enough resources for the next level (indicated by the chart above) it can only be upgraded by the leader not the person that has it within their territory sadly.
Tips and Hints - Whoever has the miracle within their territory it's advised to have 100 T2 or T3 transport ships in each city so at the end of the day you can send whatever extra left overs are sent over and that it constantly has some type of growth. Again for 2 miracles you need your first level 5, for 3 you need both 10, and then for all 4 miracles you're required to have those 3 level 20 each.
Attacking and Defending Miracles - For attacking it's same as attacking another player except you don't need to declare war you just send your army after forming an army of course. The benefits from successfully attacking a miracle is however many members are in your alliance they all get a share of the resources needed for the level up, not sure how it's shared. For defending you must form an army and send it to the miracle via "Assist" option when you click on the miracle that needs protection. If an enemy has shipped a fleet towards your miracle it will send each player a mail saying that it's being attacked. Also to send resources form an army with transports preferably and load it up
AT YOUR CITY and then send it to the miracle via "Dispatch Transportation Team".
If anybody could PM me the time to build 1-25 I'd greatly appreciate it, I'll start adding that as I go since many people want this to be added.
CONSTRUCTING and will format it when completed.
Miracle 1 -> 2 9H
Miracle 2 -> 3 10H 15M
Miracle 3 -> 4 11H 42M
Miracle 4 -> 5 13H 20M
Miracle 5 -> 6 17H 19M
Miracle 6 -> 7 19H 45M
Miracle 7 -> 8 22H (
uncomfirmed)
Miracle 8 -> 9 1D 1H 20M
Miracle 9 -> 10 1D 5H 16M
Miracle 10 -> 11
Miracle 11 -> 12 1D 12H
Miracle 12 -> 13
Miracle 13 -> 14
Miracle 14 -> 15
Miracle 15 -> 16
Miracle 16 -> 17
Miracle 17 -> 18
Miracle 18 -> 19
Miracle 19 -> 20
Miracle 20 -> 21
Miracle 21 -> 22
Miracle 22 -> 23
Miracle 23 -> 24
Miracle 24 -> 25
Credits: Shadowsoul, KrypToNyte310, Taokat.
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Last edited by FVCKU69 at 7-20-2009 10:17 ]